If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
Entering overtime fundamentally alters the mathematics and psychology of the entire game.
Nuking the Tower
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
It is mathematically guaranteed damage that the opponent cannot physically block, making it the most reliable overtime strategy.

- Do not guess if your fireball will kill the tower; you must know the exact number.
- Time is your only enemy.
- Always hit an enemy troop WITH the tower when spelling.
The Sucker Punch
This is the perfect moment to execute a devastating ‘lane switch’ surprise attack.
Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
| The Situation | Best Strategy |
|---|---|
| Low Health Tie | Immediate, aggressive spell cycling while using cheap distraction units to stall their spell cycle |
| Leading into OT | Play hyper-defensive ‘turtle’ mode; take absolutely zero risks and slowly spell their tower out over 2 minutes |
Mastering the Nerves
Take a deep breath when the overtime music starts playing.
Earn it with a cold, calculating mind.
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