Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.

Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight ‘hard counters’ after a win streak.

Trophy and Rating Systems

Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.

When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.

The Free-to-Play Dilemma

The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.

The system will try its best to match you with someone who has the same trophies AND a similar tower level.

System Priority Importance Level
Trophy Count Absolute Highest Priority
King Level / Card Levels The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds

True Fairness

This is why all true esports tournaments and competitive challenges utilize the ‘Tournament Standard’ ruleset.

The algorithm is blind; it only respects victory.

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