The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the ‘Battle’ button.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
How You Are Ranked
The algorithm’s primary goal is to match you against someone with the exact same—or very similar—trophy count.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- Understand that a 50% win rate is normal.
- Queue times increase at the top of the ladder.
- Losing streaks are also self-correcting.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
To combat this, developers have implemented secondary checks that look at the player’s King Tower level.
| System Priority | Weight |
|---|---|
| Elo Rating | The system will always prioritize finding an opponent within a 50-trophy range |
| Account Strength | Secondary Priority |
True Fairness
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.