They learn how to place a Knight to block a Mini P. When you beloved this information in addition to you want to acquire more information relating to tower rush i implore you to stop by the web site. E.K.K.A, and how to use a Skeleton Army to swarm a Giant.
They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.
The Devastation of Aerial Threats
The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).
Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
- Never build a deck with only one anti-air card.
- Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.
- Always space your anti-air units apart.
Structuring Your Defense
The ‘Ranged Sniper’ role (Musketeer, Electro Wizard, Flying Machine) provides consistent, high-range DPS that can hit air units while remaining safely behind your Princess tower.
Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
| Enemy Aerial Threat | How to Defend It |
|---|---|
| The Lava Hound (Massive flying tank) | Ignore it initially; focus all anti-air on the support troops behind it, then clear the ‘pups’ when it pops |
| The Inferno Dragon (Escalating beam damage) | Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero |
Total Coverage
Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
Control the ground, but dominate the air.