When players first begin their journey in an arena battler, they almost exclusively focus on the ground war.

This guide breaks down exactly why every single viable deck must feature a dedicated anti-air package and how to construct a flawless aerial defense.

Why the Skies Matter

The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower’s health.

If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.

Choosing Your Air Guards

A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.

This is because your massive ground tank will inevitably attract massive enemy aerial swarms, and you need a single unit capable of clearing the entire sky with splash damage.

The Danger How to Defend It
The Lava Hound (Massive flying tank) Ignore it initially; focus all anti-air on the support troops behind it, then clear the ‘pups’ when it pops
The Inferno Dragon (Escalating beam damage) Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero

Look Up

Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.

When the shadow of a Balloon falls across your tower, you must be ready.

If you loved this article and you want to receive details regarding tower rush please visit the internet site.

Leave a Reply

Your email address will not be published. Required fields are marked *

01841092960