While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.

The Holy Grail: Small Spells and Swarm Clear
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.
- Never waste a versatile card in a highly specialized deck.
- The Tornado is the most unique spell in the game; there is no replacement for it.
- Check the specific war rules for the week.
Replacing the Irreplaceable
Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.
These ‘Swiss Army Knife’ cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
| The Standard Choice | Sub A | Sub B |
|---|---|---|
| The Musketeer (Ranged Anti-Air DPS) | The Dart Goblin (Faster, more fragile, chip damage) | The Flying Machine (Immune to ground melee, longer range) |
| The Valkyrie (Ground Splash Tank) | The Dark Prince (Has a shield, faster movement) | The Bowler (Ranged linear splash, knocks back units) |
The True Test of Mastery
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
Clan Wars are the ultimate test of your universal game knowledge.
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