While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.
However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
The Art of the Bait
They are forced to use their Log to kill her. If you have any queries pertaining to where by and how to use tower rush, you can speak to us at the web site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
To master this deck, you must become hyper-aware of the opponent’s hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.
- Never throw the Goblin Barrel if you know they have their spell ready.
- Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.
- Protect your bait until it works.
The ‘Tricky Barrel’ and Advanced Mind Games
When this happens, you must employ the ‘Tricky Barrel’—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.

This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
| The Punisher | How to Attack |
|---|---|
| Standard Goblin Barrel | Placed dead-center on the tower for maximum immediate damage; used only when spells are out of rotation |
| The Tricky Barrel | Placed two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns |
The Mental Victory
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.
Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.