Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.

In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.

Waking the King

The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.

Having the King’s massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent’s ability to deal chip damage for the next three minutes.

Clumping and Splash Damage Synergy

Beyond the King activation, the Tornado’s secondary function is physically grouping enemy units together into a tight, dense clump.

The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner’s axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.

The Combo Card Execution The Target
Executioner / Bowler Drags all units into a perfect straight line to maximize the linear splash damage of the projectile Massive Beatdown pushes (Golem + Support troops)
Ice Wizard Groups units together so the Ice Wizard’s splash attack slows the movement and attack speed of the entire enemy army Bridge Spam or fast swarm attacks

Mastering the Geometry

A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. When you adored this information as well as you desire to get guidance regarding tower rush kindly go to our own web page. A directly onto your vulnerable tower.

Learn to manipulate the physical geometry of the arena to your advantage.

Leave a Reply

Your email address will not be published. Required fields are marked *

01841092960