If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
Do Not Panic
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
- Anticipate the swarm.
- Place defenders in the middle to pull aggro.
- Accept minor tower damage if necessary.
The Art of the Pull
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
| Rush Unit | Optimal Defense |
|---|---|
| Fast Building Targeter | Use a Tornado to pull him to the King Tower |
| Twin Bruisers | Kite with an Ice Golem into the center while using ranged support |
Punishing the Rush
This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.
Defending perfectly is far more satisfying than attacking blindly.
If you have any type of concerns regarding where and how you can make use of tower rush, you can call us at the website.