The absolute pinnacle of this defensive micromanagement is the art of kiting.
This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- The Ice Golem is the undisputed king of kiting.
- Some units ‘see’ further than others.
- Create a deadly kill zone.
The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | What to Kite |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| Cheap Swarm | Slow attacking units like the P.E.K.K. Should you have almost any inquiries about where and the way to utilize tower rush, you’ll be able to e mail us from our own website. A or Prince |
The Psychological Impact
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
Master the kite, and you will master the game.