The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.

Taking Smart Damage
The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
- Beatdown shines in double elixir.
- Don’t stack your support units too closely behind the tank.
- If your first massive push fails to take the tower, do not force a second one immediately.
Building the Deathball
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
You must build a synergistic support squad that covers every possible defensive response the opponent might have.
| Beatdown Phase | Objective |
|---|---|
| Single Elixir (First 2 Minutes) | Play passively; use support units defensively behind your tower, then drop the tank in front of them for a ‘free’ counter-push |
| Double Elixir (Final Minute) | Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank |
Inducing Panic
They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
Unleash the behemoth, and claim your three crowns.
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