In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Gaining XP Through Upgrades
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Never compromise your primary win condition just for base XP.
- If you have excess gold, upgrade your level 1 cards to level 6.
- You will run out of gold and cripple your main deck.
The Secondary Source: Clan Donations
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
| Experience Source | Value |
|---|---|
| Upgrading Low-Level Cards (Lv 1-5) | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Maxing Out | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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