While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Leveling Up the Deck
Every time you spend gold to increase a card’s level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Your deck is your sword.
- If you have excess gold, upgrade your level 1 cards to level 6.
- You will run out of gold and cripple your main deck.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| XP Method | Efficiency |
|---|---|
| Starter Leveling | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Endgame Upgrades | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
Why Tower Health Matters
You might wonder if grinding out that next account level is truly worth the massive gold investment.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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