While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

The Golden Rules of Picking

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

Sabotaging the Opponent

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

The Pick The Keep What to Give
Fast Attacker vs Slow Building It is a reliable, cheap win condition It is incredibly expensive and easy to defend against
Spell vs Swarm You now have the perfect counter to the swarm you just gave them Give the Skeleton Army

Embracing the Chaos

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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