To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

Drafting Priorities

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

The Art of the Bad Gift

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Bad Drafting The Consequence
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K.A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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