To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- Pay attention to the air vs. ground balance.
- Stability is key.
- If you have the choice between a Fireball and a wizard, take the Fireball.
Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Card Pairing | What to Take | The Discard |
|---|---|---|
| Hog Rider vs. Barbarian Hut | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| The Log vs. If you loved this information and you would certainly like to get even more facts pertaining to tower rush kindly go to our own site. Skeleton Army | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Choose wisely, and outsmart them before the match even begins.