Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game’s combat system.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
The Golden Rule: Kill the Support First
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Separate and conquer.
- Splash damage units are decent, but often lack the burst damage required.
- If you defend it cheaply, you win the game instantly.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
| Defensive Tool | Execution Detail |
|---|---|
| Fireball / Poison | The absolute safest method; guarantees the death of fragile backline units without risking your own troops |
| The Backline Drop | Wait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support |
Patience and Precision
Facing a massive, regenerating ‘Elixir Golem’ or ‘Golem’ push is one of the most stressful experiences in the game.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
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