If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.

However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.

Do Not Panic

Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.

If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.

The Art of the Pull

This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.

Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.

Rush Unit Optimal Defense
Fast Building Targeter Use a Tornado to pull him to the King Tower
Twin Bruisers Kite with an Ice Golem into the center while using ranged support

Punishing the Rush

This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.

Defending perfectly is far more satisfying than attacking blindly.

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