Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.

This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.

The Light Spells: Cycle and Control

Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.

Because they are so cheap, they also act as excellent ‘cycle’ cards, allowing you to rotate back to your primary attackers quickly.

Massive Area Damage

Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.

However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.

Spell Type Primary Use
Mid-Damage Spells Creating consistent chip damage
Rocket / Lightning Bypassing all defenses completely

Synergizing Spells with Your Deck

A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.

Always ensure your spells cover the inherent weaknesses of your primary troops.

If you have any concerns about wherever and how to use tower rush, you can get hold of us at the webpage.

Leave a Reply

Your email address will not be published. Required fields are marked *

01841092960