Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.

This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.

The Heavy Hitters: Nuking the Arena

Every viable competitive deck must include at least one ‘heavy’ or ‘medium’ damage spell, typically costing between 4 and 6 elixir.

Poison provides identical total damage but spreads it out over several seconds, making it the absolute hard-counter to continuous Spawner buildings or Graveyard spells.

The Rotational Spells

Because they are so cheap, you can cast them frequently to clear out cheap distractions without ruining your economy.

The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.

Magic Type Best Used For The Cards
Small Swarm Clear (2-3 Elixir) Instantly killing cheap swarms for a positive trade and quickly cycling the deck The Log, Zap, Arrows
Utility / Displacement (1-3 Elixir) Physically moving enemy units to group them up for splash damage or pulling them to the King tower Tornado, Freeze, Clone

Balancing Your Magic

Decks that run only one spell are easily countered by ‘Bait’ strategies.

If your Golem is weak to Inferno Towers, bring Lightning and Zap.

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