When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.

This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.

The Threat from Above

Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.

Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.

Building the Perfect Air Defense

For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.

The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.

Enemy Unit The Solution
Inferno Dragon (High escalating damage) Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm) Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies

When you build a deck, test it specifically against a heavy air composition in friendly battles.

Control the ground, but never forget to watch the skies.

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