This massive structural shift means you must rely on 32 different cards, completely abandoning the ‘One-Trick’ philosophy of the standard ladder.

This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.

The Holy Grail: Small Spells and Swarm Clear

The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.

If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won’t kill equal-level goblins.

The Jack of All Trades

You must find and level up adequate substitutions for her specific role: the Dart Goblin, the Flying Machine, the Electro Wizard, or the Hunter.

When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.

Ladder Favorite Sub A Niche Alternative
The Musketeer (Ranged Anti-Air DPS) The Dart Goblin (Faster, more fragile, chip damage) The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank) The Dark Prince (Has a shield, faster movement) The Bowler (Ranged linear splash, knocks back units)

The True Test of Mastery

A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.

A true champion can win with any hand they are dealt.

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