Every competitive game eventually develops certain strategies that the community universally despises playing against.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Unbreakable Wall
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They are defenseless for a few seconds.
- It is an endurance test.
- Turn it into a spell-casting race if your deck allows it.
The Hyper-Aggressive Bridge Spam
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
| How to Win | What to Do |
|---|---|
| Against Siege | Never let it lock onto your tower |
| Against Freeze | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Beating the Tilt
Do not give them the satisfaction of ruining your gaming session.
Stay focused, play perfectly, and send them back to the lobby.
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