However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
Every single unit in the game possesses a hidden ‘sight range’ value, usually measured in invisible tiles.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
- Building-targeting units usually have larger sight ranges.
- They will ignore targets that are just a few tiles away.
- Timing must be faster against fast troops.
Advanced Aggro Tricks
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| AI Logic | Player Action |
|---|---|
| Closest Target Logic | The enemy will always hit the skeleton first |
| Retargeting | The tower will rescan and target the swarm |
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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