While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Gaining XP Through Upgrades
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Upgrade your main deck first, always.
- If you have excess gold, upgrade your level 1 cards to level 6.
- Do not upgrade useless cards to high levels just for XP.
XP Through Generosity
This is a massive progression error; donating provides both gold and crucial experience points instantly.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| XP Method | Value |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Endgame Upgrades | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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