To ascend to the highest ranks of the competitive ladder, you must transition from reacting to what the opponent IS doing, to predicting what they ARE GOING to do.
Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent’s mind and dropping spells on empty tiles.
Exploiting Habits
Every single human player, regardless of their skill level, eventually falls into predictable, subconscious habits during a stressful match.
When you launch your final Hog Rider, you don’t wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.
- Drop your win condition and instantly roll a log to clear the swarm you know is coming.
- You can only predict a card if you know they actually have it in their hand.
- If you predict a Skeleton Army and they play a Mini P.E. If you liked this post and you would like to receive additional data pertaining to tower rush kindly pay a visit to our own page. K.K.A instead, you just wasted your spell completely.
Knowing When They Will Strike
Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.
Furthermore, you can predict ‘desperation’ plays based on their elixir deficit.
| Opponent Action | What You Do |
|---|---|
| Opponent plays a Golem in the back | Predict that they will dump all their elixir into supporting it; aggressively push the opposite lane instantly |
| Opponent uses their only Log on your Princess | Predict that they are defenseless against swarms; instantly throw your Goblin Barrel at their tower |
The Pinnacle of Skill
You manipulated them into playing exactly what you wanted, exactly where you wanted it.
Control the future of the match.