A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- Never waste a small spell on a single, high-health target.
- If an inferno tower locks onto your giant, zap it to reset the damage beam.
- Always include at least one small spell in your deck.
The Heavy Spells: Destruction and Value
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
| Magic Category | Optimal Play |
|---|---|
| Fireball / Poison | Creating consistent chip damage |
| Rocket / Lightning | Instantly deleting massive threats like Sparky or X-Bow |
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Magic is a precise science in the arena; treat it with the respect it deserves.
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